﻿#pragma once

#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"

#include "Study/Prop/Tribute.h"

#include "TributeSubsystem.generated.h"

UCLASS()
class STUDY_API UTributeSubsystem : public UGameInstanceSubsystem {
	
	GENERATED_BODY()

public:

	ETributeType GetSelectedTributeType() {
		return SelectedTributeType;
	}

	void SetSelectedTributeType(const ETributeType Value) {
		SelectedTributeType = Value;
	}

private:

	ETributeType SelectedTributeType = ETributeType::None;

};